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Sunday, May 31, 2009
Visual Studio 2010 and .NET Framework 4 Beta 1
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Monday, May 25, 2009
Capturing the image is an asp.net web application
Introduction:
Capturing the image is an asp.net web application is not a difficult task. If you are ready to use flash with asp.net.
Description:
Create a flash file will be used to capture the image from clientside.That flash file code is given below with explanation.
Import the files whatever necessary.
import flash.display.BitmapData;
import flash.display.DisplayObject;
import com.adobe.images.*;
import flash.utils.ByteArray;
import flash.utils.*;
import flash.events.*;
import flash.display.SimpleButton;
import com.dynamicflash.util.Base64;
import com.bumpslide.util.*;
import flash.external.ExternalInterface;
//Create an instance for camera
var cam:Camera = Camera.getCamera();
//Import video file
//var __video:Video = new Video(80,80)
cam.setQuality(0, 100);
//cam.setMode(1024,768,30);
__video.x=47;
__video.y= 25;
__video.width=80;
__video.height=80;
//Set Border
var square:Sprite = new Sprite();
addChild(square);
square.graphics.lineStyle(1,0x000000);
square.graphics.drawRect(0,0,80,80);
square.x = 47;
square.y = 25;
//Set Capturing image size.
//cam.setQuality(0,80);
var count:int = 0;
var scale:Number = .68;
var m:Matrix = new Matrix();
m.scale(scale,scale);
//Create buttons and add corresponding event listener to that.
//cam.setMode(cam.width,cam.height,cam.currentFPS);
btnStart:SimpleButton;
btnStart.addEventListener(MouseEvent.CLICK, startphoto);
btnCapture.addEventListener(MouseEvent.CLICK, takephoto);
btnStop.addEventListener(MouseEvent.CLICK, stopphoto);
var screenS:BitmapData = new BitmapData(80,80,false);
var screenS_image:Bitmap=new Bitmap(screenS);
//function to start camera
function startphoto(e:MouseEvent):void
{
__video.attachCamera(cam);
__video.visible=true;
}
//function to take photo
function takephoto(e:MouseEvent):void
{
screenS.draw(__video,m);
//screenS_image(screenS);
var jpg: JPGEncoder = new JPGEncoder(80);
var jpgByteArray:ByteArray = new ByteArray();
jpgByteArray = jpg.encode(screenS);
var encoded:String = Base64.encodeByteArray(jpgByteArray);
var myData:URLRequest = new URLRequest("_self")
myData.method = URLRequestMethod.POST;
var variables:URLVariables = new URLVariables();
variables.encoded = encoded;
myData.data = variables;
var loader:URLLoader = new URLLoader();
loader.dataFormat = URLLoaderDataFormat.VARIABLES;
loader.addEventListener(Event.COMPLETE,dataOnLoad);
loader.load(myData);
__video.attachCamera(null);
}
//function to stop camera.
function stopphoto(e:MouseEvent):void
{
__video.visible=false;
__video.attachCamera(null);
}
function dataOnLoad(evt:Event)
{
trace(evt.target.data.writing)
if(evt.target.data.writing=="Ok")
{
gotoAndPlay(2)
}
//else status_txt.text = "Error in saving submitted data"
}
Get data from client side(asp.net) as string and convert that in to byte again. Save that converted data in to database.
string data = Request.Form["encoded"];
if (data != null)
{
byte[] bytes = Convert.FromBase64String(data);
}
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